Compos


There is nothing like watching your own entry on the bigscreen. So, fire up coders, musicians, graphicians and start creating! We're definitely looking forward to your releases. Every entry is highly respected and this is your chance to show off your creation. The competitions are for everyone whether you are a beginner or experienced so If you have already created your favourite piece of code, graphics, Music, Animation, game or full blown demo then this is the event to show it off.

PLEASE NOTE: Your competition entry is not time restricted to create it just at the party therefore we allow you to work on your production leading up to the event, this means you have alot of time to create. We also encourage you to work on the production at the party if you feel you need to polish it. You are welcome to bring your hardware to work on your entry at the party over the week end as the competitions are on Sunday 8th June in the afternoon from 3pm or you can simply just bring your entry prior to the event. We accept all work that was created before the party as long as it is your own work.

NOTE: This year we are accepting a maximum of two remote entries per person/group per competition!!!

Have a question about the competitions? please email info@defame.com.au

Remote entries accepted! If you are unable to make it to Flashback this year we will still accept your compo entry!! Must be handed in before deadline on the Sunday!

Send all remote entries or remote entry enquiries to -



Above: The previous Flashback winners!

  • GAME DEVELOPMENT
  • GAME
  • WiLD/HARDWARE HACK
  • GRAPHICS - Modern
  • GRAPHICS - Oldschool
  • PHOTO
  • ANIMATION/SHORT FILM
  • MUSIC - Speed (half hour)
  • MUSIC - Streaming
  • MUSIC - Oldskool (executable)
  • MUSIC - Modern (executable)
  • MUSIC - Tracked
  • DEMO - Oldschool (16bit or less)
  • DEMO - PC
  • DEMO - PC 64K Intro
  • DEMO - PC 4K Intro



  • These are the rules that apply to all competitions:

    • Like the remote entries. There is only allowed two entries per person or group per competition!!
    • Only submit your own work. In a cooperative effort any of the people involved may submit the final result.
    • Remote entries are warmly welcomed but they will not win prize money, we keep this for the local incentive, however, the scene is about glory and prestige, so make it count just the same!
    • Entries which cannot be run on the compo machines will be disqualified. To prevent this you can ask us to test your production on the compo machines. Do this in a timely fashion and you will even have time to fix any problems that might pop up.
    • Racism, child pornography,and any kind of content that violates Aussie law will be disqualified.
    • If there are less than three entries for a compo, the given compo will either be cancelled or combined with another compo, with your permission (we will ask you). Should the compo be cancelled your productions won't be spread, so you can release them elsewhere.
    • Compo entries, whole or in part, may not have been released before. Please contact the compo organisers in advance if you have any doubts. Pure rips or copies will be kicked from the competition without further notice.
    • Pure animations, this includes Flash Demos, will not be accepted except in the Animation/Video competition
    • If we feel your entry will not be taken seriously they will be placed in the special olympics category. Fun compo. There will be no places for these entries or awards.

     

    GAME DEVELOPMENT

    Allowed platforms: Anything!

    This competition will be shown with the game being demonstrated on the bigscreen. Games do not need to be in a completed state! We will call for you before the compo starts. Make sure that you are present at least 15 minutes before the compo begins if you want to play your game on the bigscreen.

    Maximum showing time: 10 minutes.
    Game must be playable with whatever "standard" input devices on your chosen platform.



    GAME

    Each year we will select some games for this competition. To make it fun we will announce the games at the event itself.



    WiLD/HARDWARE HACK

    Mobile phone, DHTML, JavaScript, Java, Flash, hardware hack or anything else realtime!

    We will also be holding seminars apart of the wild compos. People have a chance to have a talk about a project you are working on or completed and win!



    GRAPHICS - Modern

    IMPORTANT NOTE: If your entry is taken directly from a photo and converted or edited directly without any working stages submitted then your entry will be placed into the new photo compo as this is not one's own work. This is only fair to the genuine artist that pixel their hard work for many months. We do feel that a converted photo or edited photo is a form of art however to make it fair we will place this into the new category.

    GFX Entries

    • The entry has to be delivered in .bmp, .iff, .png or .tga format, no lossy formats like .jpg please!
    • Maximum resolution is 1920x1080 pixels.
    • In case the image is smaller, please include an up-sampled version of the image in your submission while preserving the aspect ratio. If the image is smaller than 1920x1080 pixels, we will display it with black borders around the image as necessary.
    • The entries will be shown once on the bigscreen.
    • If possible, please include any working stages together with your final version of the entry. Additional working stages will be removed from the archive!
    • Please include a list of the tools used, to be displayed on the big screen.
    • Only still images are allowed, no animations.
    • Please make sure that your entry is free of third-party rights! (For example, you may not include photographs if you do not own the copyright or have a legal license for it).
      • You can pixel, render or use scans of your own “natural media” paintings - but no photos and no third-party content please.
      • Entries to this compo may only contain original content handmade by yourself using your chosen graphics tool - no photos, no collages, no stock models or similar.
      • If your working stages do not look plausible, your entry will be disqualified.
         

    GRAPHICS - Oldschool

    • This is a cross-platform competition. Submit entries for any platform with a CPU that has a 16 bit or smaller data bus (C64, OCS Amiga [yes, 68000 is 16bit - relive Fat Agnus, Paula, Denise and Gary in the Rock Lobster], VIC20, ZX Spectrum, Atari XL, NES...) that is able to display pixels! Please contact us beforehand for anything that requires non-standard plugs or special hardware to record properly.
    • The entry has to be delivered as executable program.
    • Again, you must include exactly 4 (four) working stages of your entry and all entries without plausible working stages will be disqualified. Working stages may be on a different disk side or in a different disk/cartridge-file. When your previews are not executable please provide a proper viewer.
    • Please include the tool used on your submission so we can check the working stages. If that is not possible for some reason, contact us during the party.
    • All formats/modes are allowed. Please specify which mode you use, it will be displayed on the beam slide before the entry.
    • Only the picture will be shown, no sound, no decrunch sequence, no credits screen.
    • If your working stages do not look plausible, your entry will be disqualified.
    • You must deliver proof that your entry works on real hardware (i.e. bring the hardware with you and show the organisers).
    • Scrolling pictures are also allowed!
     



    PHOTO

    • You may convert and edit any photo that you have taken with your own camera. Original photo is required.
    • This photo can be converted to any platform.
    • You have to be the creator of the photo entered.
    • Try to be interesting, no plain snapshots.
    • Include a .jpg with decent quality settings.
    • Post-production is allowed; in case you want to make a collage, you will also have to provide the original raw photos in your zip file.
    • Images can be also converted to any platform and edited in your favourite gfx program for enhancement.
    • We have created this compo to make it fair on the actual talented graphic artists that actually draw / pixel their own work.
    • We do respect photography art but its simply not fair on the artists when it is a misconception that the person submitting their converted photo actually pixeled this.
     

    ANIMATION/SHORT FILM

    • Must be a video, rendering of a 3D animation, or anything that is either an animation or a video fits into the competition.
    • Maximum resolution: 1920x1080 pixels (Note: If you choose to use this high resolution, please remember that most machines won't be able to play 1920x1080/30Hz videos properly, and 60Hz usually requires a multi-threaded codec and a high-end multi-core processor. As a rule, best not hand in anything you cannot play on your machine).
    • Maximum showing time: 10 minutes.
    • Your entry has to be delivered as AVI/MPG/MP4/Flash file. Allowed video codecs are MPEG1, MPEG2 or MPEG4 (XVid/DivX/H.264 codecs); allowed audio codecs are uncompressed and MP3/AAC audio. If you cannot manage to provide your production in one of these supported formats, contact us at the party and we will try and help.





    MUSIC COMPO

    The following music categories below will be accepted.

    Maximum playing time is 10 minutes.

     
    MUSIC - Speed (half hour)

    • Again this year we will have a music compo called Speed Comp - The aim is to create a song in half an hour using only the 10 samples in the pack, with no VST instruments or other samples used. You can affect the sounds (EQ, filtering, distortion etc) but the idea is see what different people come up with using the same source material in a short space of time.

    MUSIC - Streaming

    • The entry has to be delivered as single .MP3 or .OGG file at a bitrate of 192kbps or higher. If you cannot encode at these settings, please contact us at the party place.
    • Please complete the ID3 tag or OGG file info as with as much detail as possible.
       
    MUSIC - Oldschool (executable)

    • This is a cross-platform competition. Any platform that is able to generate sound can compete ! Please contact us before the party should you need non-standard plugs or hardware in order to record your entry properly.
    • Supported platforms in the newschool variant are anything with a CPU with 32 bit or wider data bus (PC, Mac, XBOX...). Amiga AGA goes into the Executable Music Oldskool competition.
    • The entry has to be delivered as executable program, in a format suitable for the target platform.
    • Maximum size of the executable: 32768 bytes. Noters, info files, and readmes don't count into this limit.
    • Screen contents will not be displayed so don't waste your time creating fancy effects.
    • The maximum allowed pre-calculation time (in case your player needs it) is 30 seconds.
    • Entries may not loop and have to end with silence.
    • Please include a .WAV writer or MP3/OGG encoded version of your submission if in any way possible.
    • You must deliver proof that your entry works on real hardware (i.e. bring the hardware with you and show the organisers).
       
    MUSIC - Modern (executable)

    • This is a cross-platform competition. Any platform that is able to generate sound can compete ! Please contact us before the party should you need non-standard plugs or hardware in order to record your entry properly.
    • Supported platforms in the newschool variant are anything with a CPU with 32 bit or wider data bus (PC, Mac, XBOX...). Amiga AGA goes into the Executable Music Oldskool competition.
    • The entry has to be delivered as executable program, in a format suitable for the target platform.
    • Maximum size of the executable: 32768 bytes. Noters, info files, and readmes don't count into this limit.
    • Screen contents will not be displayed so don't waste your time creating fancy effects.
    • The maximum allowed pre-calculation time (in case your player needs it) is 30 seconds.
    • Entries may not loop and have to end with silence.
    • Please include a .WAV writer or MP3/OGG encoded version of your submission if in any way possible.
    • You must deliver proof that your entry works on real hardware (i.e. bring the hardware with you and show the organisers).
       
    MUSIC - Tracked

    • Allowed formats: MOD, S3M, XM, IT.
    • Maximum file size: 2MB (2097152 bytes).
    • No remixes, no covers.
    • Modules will be played using the latest version of XMPlay.
    • Please specify if you want any specific playback settings in XMPlay, or else these will apply:

      MOD: No Interpolation, No Ramping, 50% Stereo Separation, normal MOD playback mode.

      S3M/XM/IT: Sinc Interpolation, Sensitive Ramping, 50% Stereo Separation.

     



    DEMO COMPO

    • PC compo machine specs: i7-4770, 32GB DDR3, 400GB SSD, GTX 770 OC 2GB DDR5, Gigabyte MB
    • No maximum filesize
    • Maximum running time: 20 minutes (including loading/precalc).
    • Java entries are allowed but you need to provide your own runtime in the submitted archive. This runtime will not be installed on the compo machine so you will have to start your production using the command line switches.
    • DotNet entries are allowed

     

    DEMO - Oldschool (16bit or less)

    • Supported platforms are anything with a CPU that has a 16 bit or smaller data bus (C64, Amiga ECS, VIC20, Atari XL, Atari ST, playstation, NES, SNES, Master System, Mega Drive, ZX Spectrum...etc )
    • You must deliver proof that your entry works on real hardware (i.e. bring the hardware with you and show the organizers).
    • Please state if your entry requires any user interaction (pressing space at the end of parts etc).
    • Maximum running time: 20 minutes (including loading/precalc). Long scroller parts will not be shown in full length.

     

    C64

    • The compo machine will be a PAL C64 with Retro Replay cartridge and a 1541 drive or 1541 Ultimate II.
    • Please state which SID chip to use (6581/8580). This information will be displayed on the info slides for your production.
    • Please state if your entry requires any user interaction (pressing space at the end of parts etc).
    • The entry has to be delivered as .D64/.PRG file (strongly preferred) or on a 5.25" DD/SD floppy disk.
    • Maximum size is one 5.25" disk (both sides).
    • Maximum running time: 20 minutes (including loading/precalc). Long scroller parts will not be shown in full length.
    • The demo has to be started via RUN - no autostart, no SYS XXX required.

    Amiga

    • The competition machine will be an A1200, 68060/66Mhz with 64MB RAM and OS 3.1, with latest AHI installed, latest phase5/DCE 68060.library and SetPatch v43.6.
    • PPC Amiga entries are accepted for the Wild Compo. We do have AmigaOS4/MorphOS hardware but please contact us in advance if you need them
    • Assigns and installation scripts are forbidden. Going into the demo's directory and starting the main executable have to be the only necessary steps to watch the demo.
    • There will be no OS 3.5 or 3.9 libraries or datatypes installed on the compo machine. Make sure your production does NOT depend on them.
    • All custom libraries have to be delivered with the demo/intro; they have to reside in the demo/intro's directory and will count into the file size of your production
    • Pressing either the right mouse button or ESC has to end the demo instantly.
    • The entry has to be delivered as single .lha, .lzx, .lzh, .zip or .tar.gz file.
    • All entries have to run in a "clean" environment, that is booting AmigaOS without startup sequence, running SetPatch and then the demo/intro executable.
    • Amiga Demo:

    • Maximum size is 20MB (20971520 bytes) zipped/lha'ed/lzh'ed/whatever for ALL files (including readmes etc).
    • Maximum running time: 20 minutes (including loading/precalc).
    • Amiga Intro:

    • Maximum size is 65536 bytes for the executable.
    • Maximum running time: 20 minutes (including loading/precalc).
    DEMO - PC

    • The compo machine for PC will have an i5 3.6ghz quad CPU (overclocked to 4ghz), 980 GTX GPU 4GB and 16GB RAM.
    • State the graphics hardware your entry is compatible with on the submission form ("Compatibility Chart"). If not we will choose and/or declare your entry as non-working.
    • Limit yourself to the following resolutions : 640x480 (4:3), 1024x768 (4:3), 1280x720 (16:9) and 1920x1080 (16:9) pixels at 60 Hz. For any other resolution/refresh rate we will have to configure the projector while your demo is playing. And you probably don't want that.
    • All entries will be shown using aspect-ratio preserving stretch; that is, 4:3 and 16:10 video modes will be pillar-boxed (with a black border at the left and right sides), while 16:9 images get to use the full area of the big screen. We will not stretch 4:3 demos horizontally to fill the whole screen. Most importantly, do not set a 4:3 video mode then perform letter-boxing yourself (it will needlessly cause your entry to be shown smaller than it needs to be).
    • Pressing either ESC or Alt-F4 has to end the demo instantly.
    • The entry has to be delivered as single .zip or .rar file.
    • We will not install any additional redistributable packages. For your demo it's good to be sure that any additional dlls are packed into your release.
    • Provide the graphics settings you want used, as we dont have to time to try out multiple configurations for each production. Best is to set sensible defaults for the compo.
    • If you're nice, please also provide a video file of your production for the people who can't watch it in realtime. Please make it an mp4 file with h.264 video (30fps, Main Level <=4.1, two pass encoding, either 1280x720@>=3mbps or 1920x1080@>=6mbps) and AAC audio (stereo, at least 128kpbs). And please don't put it into your release archive.
       
    • Windows Specific:

    • The compo machine will be installed with Windows 7 32bit, however please try to make it compatible with 64bit systems as well.
    • We will provide the then-latest DirectX distributables.
    • The "Media" and "Music samples" directories will be deleted from the compo machine.
    • DotNet Entries: We will install the then-current version and patches of the latest DotNet runtime.
    • And in case someone might still have this mad idea : We will not install any drivers or virtual machines to provide or improve DOS compatibility.
    DEMO - PC 64K Intro

    • Maximum file size is 65536 bytes for the executable. All other files in the archive will be deleted before showing the entry in the competition.
    • Maximum running time: 20 minutes (including loading/precalc).
    • We will not install any additional Runtimes, SDKs, Codecs, Drivers etc on the compo machine. This means that, among others, msvcr70.dll, msvcr71.dll and msvcr80.dll will not be available.
    • You may not use the contents of the Windows "Media" or "Music Samples" directories. These directories will be deleted on the compo machine.
    • Java entries are not allowed
    • DotNet entries are allowed when they follow the rules listed above.
       
    DEMO - PC 4K Intro

    • Maximum running time: 20 minutes (including loading/precalc).
    • Import by ordinal for DLLs with non-fixed ordinals is forbidden (don't even think about directly jumping into DLLs with hardcoded offsets!). Please use alternative, more compatible techniques like muhmacs import by hash to save on executable size or just use a 4k packer like Crinkler, which does this automatically.
    • It is okay to deliver bigger versions of the 4k along with the compo version (which must be <=4096 bytes) in the same archive. We will not show the bigger version in the compo. If your packer doesn't work on the compo machine, it's your problem. We will be able to provide you with details about the compo machine, though.
    • We will not install any additional Runtimes, SDKs, Codecs, Drivers etc on the compo machine. This means that, among others, msvcr70.dll, msvcr71.dll and msvcr80.dll will not be available.
    • You may not use the contents of the Windows "Media" or "Music Samples" directories. These directories will be deleted on the compo machine.
    • Java entries are not allowed
    • DotNet entries are allowed when they follow the rules listed above.